Monday, 28 October 2013

Technology and World Change (Session 10)


Technology and World Change

Session 10

Brief Overview

In this lesson we were focused on developing a framework for understanding what comes next. To me, it was all about being able to develop certain models to predict where we are headed towards in terms of how are development is going to be like and how we have to change the way we do things today in preparation for tomorrow. Furthermore, we have to understand the reasons for these changes to take place. We want to be able explore the possible effects of having these changes implemented into our lives and how they are going to change we work.

Interesting Observations and Ideas

The video that captured my attention in class today was titled “Mastering the Megatrends”. 2 megatrends that Siemens have recognized is urbanization and demographic change. With all of these changes, there will be an ever increasing need for power, healthcare, water, industry, mobility, safety and security as the population continues to increase. Therefore, solutions that are economical and environmentally friendly are required to address the issues. The video showed the solutions to all of the above-mentioned challenges that the world, especially the developing nations, face today. For example, mobility is a factor of success and most the key for successful mobility lies in transport, either by cars, trains, buses etc. But with the use of such vehicles, this has created the problem of congestion. Siemens has come up with intelligent systems and infrastructure such as public commuter trains to control the smooth flow of traffic. Anther example is with regard to the increasing demand for healthcare with quality being at the helm of it all. Siemens have introduced digital hospitals where patient records are completely digitally recorded. This saves valuable time and cuts cost because it increases the efficiency of these physicians. The greatest to challenge is to build sustainable infrastructure in the heart of a constantly changing world. The important fact to note is to tackle megatrends with innovative, forward-looking solutions.

Another point worth taking note of in this session was about the need to gain an understanding of what kinds of changes a new technology innovation can bring. For example, in class, the idea of a driverless car was brought into question. Although it might be an exciting piece of technology not having the need to drive your own car and the idea of not having to find your own parking lot seems to be a wonderful idea and invention, we have to think about the consequences of having such a piece of technology in the first place. There could be some social or economical problems that might arise because of this invention. What will happen to all the cab drivers, what will happen to them? Will their jobs, and thus livelihood be threatened because their jobs might be displaced by this technology? Unfortunately, with the advent of such technology being capable of replacing the human skills that we possess, this possibility is only ever going to increase.

Key Takeaways

One key takeaway from this session is that there will always be a positive or negative consequence to whatever technology we decide to embark on either now or in the future. It is important to recognize all the possible consequences with regard to any technology. We have to consider the social, economic, political, environmental issues that arise when studying the effects or it could lead to dire consequences. One of the presentations today talked about the terminator seed technology that was implemented in India by Monsanto. This has led to a steep increase in Indian farmers committing suicide because this has heavily decreased their profitability especially in the cotton plants because the farmers had to rely on purchasing seeds annually from them and they were very expensive. He also mentioned that there may not have been careful consideration when using such technology even though the Indian government may have experienced short term increase in avenue. Then this calls to attention to another question. Who should be responsible for the implementation of such technology? The producers, the government or the individual? How can we be sure of what is really in our best interest? I believe that it is a collective effort. Even though there are times where we have to take things with a bit of salt because they may have vested interest.

Issues for Further Discussion

Some issues that I feel should have been discussed in class pertains to how some of these models have actually succeeded or where they have been use. That way it would be easier to draw references to real life examples.

Personal Ratings

I would rate this lesson a 7 because I felt like it was informative and interesting concept to grasp. 

Thursday, 24 October 2013

Technology and World Change (Session 9)


Technology and World Change

Session 9

Brief Overview

In this session, we talked about what was in store for the future. The technology of the future and the possibilities that lie ahead of us were just impeccable. There were pieces of technology that were very intriguing and could also possibly be the solution to many of our problems that we face today. I will be delving a little into that in the following sections.

Interesting Observations and Ideas

There was a video showed in class today titled “Plastic Electronics” which shows flexible technology. It was really interesting to see how these plastic electronics actually work. One example of a product created by the company located in Cambridge was a flexible electronic book you can bend. I thought that was amazing because the mention of an electronic book does not usually call for us to think of a flexible electronic book that bends but more of a tablet such as the iPad where the books are stored in one of the applications. It was mentioned in the video that the silicone components in the electronics have the potential to make devices a lot lighter and cheaper. One brilliant idea brought up in class was about the potential of this piece of technology that could promote education in countries that do not have access to the Internet or even technology. Because of the lighter and cheaper materials being used, more tablets or even the flexible electronic books could be created and dispersed to the children in developing countries to help them learn. They could gain access to the Internet and learn through using these devices, the goal of achieving universal education for all children could be a stone’s throw away because of this piece of technology. I do believe that this piece of technology might possibly be the solution to many of our current problems.

Another observation made in class today was about augmented reality. In my draft report outline, I did mention a little bit about augmented reality. I think this sort of technology has so much potential in the way we do things, it could change our lifestyles from the way we shop, learn and play. It really is exciting! According to the video screened in class, all you need is a smart phone with a camera to find out what you want. More specifically, that particular video titled “Augmented Reality – Explained by Commoncraft”, was talking about finding out more about the world around us. Where we want to eat, history of buildings and so on and so forth. The video also talked about the future of augmented reality such as how it may be integrated into the glasses we wear and how it might show a range of information from different websites. Although, it is important to note that it is still a long way to go before this sort of technology will be commercialized.

Key Takeaways

I feel that the takeaway from this lesson is that the future of technology and how it will change the world is just vastly beyond our imagination. We will never really know what’s in store for us until it really happens but I guess that is the exciting part of emerging or future technologies. We never really know what we need until we actually need it. Just as how in lesson, it was explained that no one really knew that needed a Walkman until it was released. From that point on, everybody needed one. Throughout the past 10 weeks or so, we were constantly reminded about the importance of innovation and invention. And I think when it comes to talking about the future; these characteristics are just crucial and essential. Without them, we will remain stagnant and no progress will be made. Steve Jos mentioned, “Innovation distinguishes the leader from the follower.” How can anyone ever lead if they are just going to follow the path of whoever is ahead of you? We have to be different, try new things and come up with something clever, then we innovate and invent and start up a new “movement”.


Issues for Further Discussion

I felt that the lesson could have discussed more about how these emerging or future technologies could benefit the developing countries and how help might be rendered to these places. Even though we did mention in briefly, I felt that we could dedicate more time to talking about these issues, such as how these some of these technology can be aligned with the UN Millennium Goals.

Personal Ratings

7 out of 10 for this lesson! Really felt quite excited about what the future could bring and how this could have a tremendous impact in our lives, from the way we learn, work, play and live. Also, how technology has so much potential to make this world a better place, in terms of reaching out to the less developed. 

Monday, 14 October 2013

Technology and World Change (Session 8)


Technology and World Change

Session 8

Brief Overview

“Shifting from our current unsustainable fossil fuel-based energy intensive economy to an environmentally sound and sustainable clean and green approach”, this was the direction for our discussion today. In this day and age, we are highly dependent on fossil fuels to power our energy needs. However, because of our dependence on this source, we have created many problems along the way, most evidently we refer to environmental degradation. With the advent of technology, it is imperative that we replace this with other forms of renewable sources of energy to protect the earth. Some example include solar energy, biomass energy, hydroelectric energy, wind energy etc. The transition from a fossil fuel-based economy to one that is clean and green is one of the most exciting revolutions set to take place throughout the next few decades.

Interesting Observations and Ideas

One video the Prof showed us today was about Germany’s Solar Experiment.  More broadly, it was about the Energiewende Program, which aims to eliminate the use of nuclear energy and fossil fuels and turn to using wind and solar energy to meet their energy needs. Following Japan’s Fukushima nuclear disaster on Mach 11, 2011, the German government decided to abolish nuclear power altogether. Even though the nuclear power still accounts for 16% of the German electricity in 2012, this share will continue to fall. In addition, coal takes up 44.7% of its electricity generation. Whereas, the renewables have ramped up and increased tremendously and now accounts for 21.9% of total electricity. Germany has dotted the German countryside with more than 20,000 wind turbines and donned the roofs on households with solar panels. Germany has chosen to use these renewable energy sources to power their country, that is clean and without giving off any pollutants. Furthermore, this means their reliance on fossil fuels and nuclear energy is only set to decrease. One interesting thing to note is that Germany is not a country that is particularly windy or sunny but has chosen to do it anyway. A puzzling thought – Singapore, receives so much more sunlight (because we lie right on the equator) as compared to Germany, so why is it that we haven’t used solar panels as much as Germany has? Well, from what we know, the Housing Board is in the midst of working on its largest single solar-leasing project where households would be able to buy electricity made from the sun’s energy. In August, it called for the largest solar-leasing tender, to own and operate panels on 125 blocks in Ang Mo Kio, Sengkang, Serangoon North and Buangkok. This is sufficient to produce 5MW of electricity, enough to power 1000 four-room HDB flats. Although this is just the pioneering project, I think more can be done. The government could give out incentives or subsidies to encourage more consumers to install solar panels in their homes. They could look to Germany to model after what they have done with their renewable energy.

Key Takeaways

Another takeaway was about understanding the need for sustainable energy given that there are major environmental degradation that arose from current methods of extracting fossil fuels for energy. The West have from the very beginning chosen to use fossil fuels as a main source of energy, but now that both China and India are increasing in population and advancing, we cannot expect and definitely cannot allow the 2 countries to follow the same trajectory or we will be setting ourselves up for doom. China is already facing worsening pollution issues because of the use of fossil fuels, surely they will consider twice about aggravating the problem by using even more fossil fuels. This then calls for new technologies and approaches to reduce or prevent further pollution. They could look to other countries such as Brazil’s Proalcool gasohol programme as a point of referene.  

One takeaway from this lesson was being able to understand the Energy and World Change. For example, talking about “energy security” was about knowing that there is in order for people to sustain their modern lifestyles, they require extra energy in the form of fossil fuels. This is as with most of the world, however there are other countries that utilize other forms of renewable energy sources such as hydroelectric energy, wind energy, biomass energy, solar energy etc. Energy is so important that it may even be a source of national income in some developing countries such as Nigeria where almost most of its economy is dependent on harnessing energy. But, they have also realized that fossil fuels cannot last forever and will run out one day, so they are desperately trying to escape the “oil trap” and diversify its economy so that they will be able to keep sustaining their economy in the long run.

Also, in class, Rebekah talked about cost as being another driver of world change. Fossil fuels are kept artificially cheaper because the opportunity cost and their externalities are usually not taken into account. But if they were, then renewable sources of energy could be even cheaper than fossil fuels. It is also important to note that by using renewable energy, we could also make use of these fossil fuels for more important purposes instead of burning it for energy.

Issues for Further Discussion (Readings)

In Reading 6, the report showcased the “10 Recommendations for a 100% Renewable Energy Future”. One recommendation given was “Invest in renewable, clean energy and self-efficient products and buildings”. I think it could be linked to Germany’s renewable energy model. Germany has incentivized the process of placing solar panel on every roof, setting up wind farms in vast land space, and even growing plants on flat-surfaced buildings. All this help to achieve a clean energy because it does not result in pollutants being released into the atmosphere. Also, recommendation 7 to “provide incentives to encourage greater use of public transport, and to reduce the distances people and goods travel.” One example in Singapore is that the country aims to add an additional 77 new trains to create greater efficiency so that there is shorter waiting times between trains and makes it less crowded as there will less commuters per train.

One issue for discussion is that, Singapore has put in place many measures such as setting up the ERP systems all around the country. But is it working? Has this created a disincentive such that less people are driving through these specific areas? The increase in COE prices, have they also been a solution? What are some of the problems that have resulted because of the government’s efforts to slow traffic in Singapore?

Personal Ratings

I would give this lesson an 8/10 because this lesson was interesting, comprehensive and insightful. It’s is really worth thinking about what we are capable of as the responsibility of earth lies on us. 

Leap Motion: The New Frontier (Draft 1)

[1]Leap Motion: The New Frontier


Executive Summary

The Leap Motion has made a technological breakthrough by providing a new touch-free interface paradigm. The Leap Motion device is a portable USB port that uses motion censor and cameras to control on-screen motions.

The paper examines the historical evolution of how mankind created the first computer to the kinds of technology we have. We also explore the current uses of the Leap Motion device and how it has benefitted those who have chosen to integrate this device into their lives. This report aims to examine the future considerations on the usage of the Leap Motion device and how it could potentially aid in the development of society in different aspects such as education, healthcare and retail just to name a few. This paper revolves around the Leap Motion controller and how it could potentially revolutionize our lifestyles.


Why I chose this topic

With the development of technology and introduction of many touch-screen devices, it is only with time that people were interested in the technology portrayed in many blockbusters like Minority Report or Iron Man. The Leap Motion is a technology still relatively young in its field, providing a touch-free interface where all movements are controlled only by the movement of your fingertips. The Leap Motion device, slightly bigger than the size of a gum pack, is so sensitive that it tracks movements to one hundredth of a millimeter. This performance could potentially enable many others forms of technology to come through with the usage of such a device.


Background/Introduction
The first ever programmable and fully automatic computer known as the Z3 Computer (Schmidhuber) was built by German engineer Konrad Zuse in 1941. Ever since the first computer was built, we have come a long way to developing the super machines we have today. In the technologically advanced world we live in today, it is almost impossible for anyone to live without a computer. The computer has drastically transformed the way we live, from the way we perform daily tasks to finding information off the Internet to socializing with our friends. Human-Computer Interaction, which basically refers to how we (users) deal or utilize computers, will only continue to evolve beyond our imaginations.
The first few computers ever built could only be operated by trained scientists who possessed the specific skills to manage separate manual action to perform different arithmetic operation, which means that the computers then were not for the general public to use. However, all that has changed. The development of the computer hardware and software technology has made it so much simpler such that anyone is capable of using computers. With the use of computer mouse to help maneuver the cursors on the screen, to the development of the touchpads on laptops to creating an easy to understand interface give us an enhanced user-friendly experience.
In addition, the development of gesture-control technology, which includes of gesture recognition, has helped to improve the experience of using computers. Gesture recognition uses a camera to interpret body movements mathematically and then translates those gestures onto a computing device. One example of a device that uses such technology would be Microsoft’s Kinect sensor. It is a combination of utilizing a video camera that detects the primary colors – red, green and blue for facial recognition and other features, depth sensor to view the room in all lighting conditions and a multi-array microphone that distinguishes voices from background noises (Crawford, 2010). Kinect is mostly known for its contributions to the gaming industry that allows games to be played without the need for controllers. However, it has also developed programs for healthy living by coming up with exercise routines, weight-loss regimes or simply by playing sports. Some of the most popular programs include  “The Biggest Loser: Ultimate Workout”, “Kinect Adventures” and the best-seller, “Dance Central” (Lynch).
Then, this year in 2013, Michael Buckwald and David Holz, has managed to improve the process of gesture motion technology to come up with the Leap Motion Controller. The Leap Motion Controller is a small device that measures 0.5 by 1.2 by 3 inches that allows you to control movements on your computer by tracking the gestures of your 10 fingers. The controller contains infrared cameras that track the movements of the 10 fingers within 8 cubic feet of space in front of the computer (Richardson, 2013). The Leap Motion controller can be used for day-to-day activities such as browsing the Internet, or it could be used in schools to teach particular concepts, to play video games and to explore and possibly allow us to do much more than that.

Historical Perspective (ie where we have come from)
From when the first programmable computer was devised, mankind has advanced leaps and bounds in creating the vast number of computer models and complementing accessories we have currently. Not only that, the way in which we use these devices are also different from what it was then. With the advent of gesture-recognition technology, we will soon be able to realize our dreams of becoming like Tony Stark in Iron Man or John Anderton in Minority Report where just the wave of your hands allow you to control what you want to see in the space right in front of you.
Before we jump into the Leap Motion Controller, we have to go back to basics. When computers were first used, there was hardly and graphical user interface. In fact, in order to interact with the computer, users submitted programs by sending in a series of punch cards where the computer would translate these patterns using a reader and the results would be ready after several hours and sometimes it might even take a few days, this process is also known as “batch processing” (Reimer, 2005). Then in the midst of World War II, Vannevar Bush working at the Massachusetts Institute of Technology (MIT) envisioned the concept of Human Computer Interaction (HCI) by introducing Memex in an article published in 1945. Right after WWII, the American government heavily invested in computing innovation and their goal was to allow computers to be used by all people, across all professions and ages. The National Aeronautic and Space Administration, NASA, which was within the Advanced Research Projects Agency (ARPA) then gathered the most brilliant scientists from across the country and placed them in research institutions and among them was Douglas Engelbart. Working independently of ARPA, he had already been researching on HCI in early 1950s at Stanford University. Engelbart was greatly influenced by the theories of Bush and started viewing computers as an “augmenting” tool; this means seeing computers as a tool that empowers the user. Engelbart then headed the the Augmentation Research Center in 1960s and the team achieved a milestone by developing many devices and concepts of “direct manipulation” and this changed the way we used our computers. Some examples include word processing software, combination of computer, keyboard and video screen, the computer mouse just to name a few.
Then Xerox Photocopiers, gathered programmers and scientists in the Xerox Palo Alto Research Centre (PARC), and adopted the ideologies of Englebart and created the first personal computer prototype in around 1970s, the Xerox Alto. The prototype encompassed the use of the computer mouse, a keyboard and a video screen. In addition, they also came up with the first graphical user interface known as the Xerox Star. This prototype sparked many other companies such as Apple and Microsoft to do the same and come up with their own graphical user interface (Zmoelnig, 2000) by coming up with Macintosh and Windows.
Even with that kind of advancement, nothing compares to what is known as gesture recognition technology. Gesture recognition technology is reading human motions mathematically by using a computing device and later translating that movement into signals that would be used as input commands. This enables human computer interaction to become more natural because your body movements now act as controllers (Rouse, 2011). As of now, when using computers, we are confined to using the mouse or trackpad and keyboard to interact with the computer. We use the computer mouse to direct where we want our cursors to be placed or where we want certain portions clicked and we use the keyboard to type manually, letter by letter on the keyboard. But with the advent of such technology, soon enough, these components will not be necessary and might even become a thing of the past. However, this will only be possible with the development of gesture recognition technology.
An early form of such technology would be motion capture. Basically, motion capture refers to recording movements, which are translated to models on the computer and that is achieved by having actors don on a bodysuit with sensors attached to pivotal points to detect movements (Sanders). Motion capture is most commonly known to be used in animation either in filming or creating video games so that characters are more life-like, it is also used in scientific research, engineering and more (“Who Uses Motion Capture?”). Motion capture, is in many ways similar to gesture recognition technology, drawing a parallel in the way that it allows us to capture motions on the screen simply by performing different actions, though at the end of the day, both still serve different primary functions. Another point to note was that early forms of gesture recognition technology also called for people to put on some form of sensors to allow computers to detect motion. Gesture recognition technology is able to familiarize with certain motions that would ultimately point to a certain command and later translate that to however we want to control our computers.
As we can see, the technology we talked about is only at the tip of the iceberg. The development of all sorts of technology, in one way or another, either directly or indirectly, has contributed to what we have today and what we will have in the future. The gesture recognition technology is fairly new and only more explored in the 21st century with the production of certain devices such as Mircosoft’s Kinect and the newly launched Leap Motion Controller. With time, it is definitely possible to be able to alter the primary functions of these devices and use them in other fields and expand the use of the gesture recognition technology.

Current Situation
(ie where we are today)
Even though gesture recognition technology is a relatively new piece of technology, we have already seen some devices that have adopted the use of this technology. Gesture recognition technology is so highly received because of the kind of interaction experience it provides for the users. This technology is dependent on the kind of gestures we use everyday so it makes interacting with our electronic devices so much more natural. To break it down, gestures are used as a form of communication. For example, a simple wave using your hand could signify a greeting, a police officer could also use hand gestures to direct traffic, shaking our heads means no and nodding means yes. There are many universally known gestures that we make use of on a daily basis to convey a message and this is what gesture recognition plays on, to integrate the use of gestures seamlessly into our computers which later translates into signals. 
One device that was of all the rage back in 2010 when it was first released was Microsoft’s Kinect. Kinect for Windows was able to encompass gesture recognition technology and even voice recognition technology to give users a more natural experience while using the device; furthermore it adds another dimension of human understanding (“Kinect for Windows features”). Kinect is most certainly popular for the kind of gaming experience it offers its users. As of now, most of the games released are for Kinect for XBOX 360. There are many games available now in the market and one of the best sellers of the lot would be “Dance Central”. “Dance Central” is a highly popular game where people would follow the choreography shown by the characters to the latest songs in the game and the objective is to try to be as accurate as one can possibly be to earn more points. Other games also include fitness programs such as “Zumba Fitness” or “Nike + Kinect Training” where it is all about working out and training the body, all in the name of health. There are also educational games that can be used to aid teaching in schools. One example would be the “National Geographic Challenge” where it teaches children general knowledge through some games such as solving puzzles or “Body and Brain Connection” used to teach mathematical concepts to children. Some of these games could also be used in educating children with special needs such as autism. These games are so successful because they actively engage their users to think and learn at the same time.
Of course, another new invention that has made use of such technology and created much buzz in 2013 would be the Leap Motion Controller. Leap Motion was created to better engage the user in using and interacting with their computers. Eliminating the need for the computer mouse and even the keyboard. It has two cameras and three infrared LEDs and with these components, they are able to detect hand and finger motions in the space right in front of it. In addition, it is very accurate that is able to sense movements of up to one hundredth of a millimeter. As it is still relatively new in the market, there are only a handful of uses for the Leap Motion. Though we will explore the possible potential uses of the Leap Motion Controller and the gesture recognition technology in the next segment. Leap Motion comes with an app store called the “Airspace”, much like how the App store on an iPhone works. It offers a series of programs that can be used with the Leap Motion Controller, such as games, education, music and entertainment, creative tools and so on and so forth.
Games
One reason why the Leap Motion is so sought after is because it enhances a gamers’ gaming experience. Gamers are could feel like they are actually part of the game, because they are no longer bounded by the use of a controller, they are now capable of playing the games as if they were there at the scene. “Solar Warfare” is a game where users control their own hovering starship while shooting down their enemies by specific hand motions. Coupled with visual effects and specially crafted sound effects, it creates a immersive environment for the user. Another games people might find more familiar would be “Fruit Ninja” where you would use your finger to slice the fruits, just like how you would on an iPhone or iPad, but this time it is done by moving your fingers across the air.
Education
Young children, especially those in the kindergarten level, usually enter their first learning environment as kinesthetic learners. What this means is that children at this age learn best through their sense of touch, by being able to feel and move around. The Leap Motion controller would be able to target these children because they enable users to move around and perform certain movements in order to “lock in” their answers. This type of learning keeps the children actively involved and engaged during the lesson because they are able to have fun while they are learning as compared to conventional methods where students are given pen and paper (Farwell).  
One way in which Leap Motion can aid students in their learning process is to introduce various games that can allow students to learn and have fun concurrently. Some games in the Airspace such as “Caterpillar Count” where it teaches young children to count up to 100 by guiding a caterpillar to around the screen to “collect” the subsequent numbers (“Count Your Way from Caterpillar to Butterfly”). Furthermore, as children start to explore the world of science, it is important for them to understand the concept of molecules and atoms, the anatomy of animals, to know more about astrology. Some of these concepts are difficult to understand unless we are able to visually see these models in a 3-dimensional (3D) manner. To put it simply, we can use the various learning tools in the Airspace to learn about how molecules react with one another, the types of forces or bonds that exist within or between molecules. There is an app called “Molecules” where it enables the user to rotate and move the molecules apart to have a clearer picture of how they work (“3D Molecules in the Palm of Your Hand!”). We could even dissect frogs to understand their anatomy. As part of an app called “Frog Dissection”, users examine the organs and learn their functions and understand the lifecycle of frogs without having to kill a real frog (“Forget the Formaldehyde!”). In “Solar Walk”, students “travel through space” to learn more about the planets, its history, structure and so much (“Solar Walk – 3D Solar System”).
These games are enhanced because the Leap Motion controller allows users to actively participate in their learning process. Moreover, with all the movements and hand gestures, it could even help to retain more information as compared to conventional teaching methods.
Music & Entertainment and Others
Many of the apps under this category also allow you to pick up a new skill by learning how to play a musical instruments by offering tutorials as well as easy to follow rhythms with varying level of difficulty. Some apps also allow you to be your own conductor by allowing you to lead and direct an orchestra.
Other apps include creative tools to allow users to design, edit and explore their creative talents. They have apps that allow users to be able to paint and draw such as PainterÒ Freestyle without the need to use your mouse or any other expensive gadgets. Furthermore, users would have more control and fluidity in designing their art piece as they are able to draw more naturally with their hands. In addition, they have picture editing software that would allow you to beautify or enhance your photos, one such app is the “Deco Sketch” that enables users to build layers of effects upon their original to create different types of pictures.
As can be seen from above, these are just some of the applications of the use of the Leap Motion controller; this is just the tip of the iceberg. There are definitely more uses for the Leap Motion controller in the future. We will be looking at the different prospective fields that might adopt to use the Leap Motion controller as part of their operations. (“Eight Great Innovation Areas”, 2013)

Future Considerations (ie where we might go)
As the Leap Motion controller continues to improve and develop over time alongside the advances in other realms of technology, the potential uses of this controller can only expand. The following segment will showcase the different methods in which the Leap Motion controller can be implemented in various existing fields and how it can be used to aid or refine certain processes. Even though some of the functions of the Leap Motion controller are already in place, they are not yet widely used, such as in the field of education. We will also delve into how it might affect the medical field, online retail experience, and security.  
Education
From the previous section, it is true that some of the apps that have been aforementioned have already been used. However, the uses of these apps are only minimal, at best, it only allows private users who possess the Leap Motion controller to access such programs. Furthermore, the many apps available in Airspace are only very minimal and more of such programs can be designed and targeted for use in the school environment. As discussed earlier, the Leap Motion controller is well received by students because it promises a truly immersive and engaging session of learning for them.
Also explained earlier, many kids in the early stages of education are kinesthetic learners, although this sort of learning styles might change person to person as they continue to grow. However, it is important to recognize that for any child to learn, lessons ought to be fun and captivating.  Children especially at kindergarten or at the elementary level learn best through hands-on activities and when they are totally drawn into the lesson. This means that they acquire information fastest when they are fully entrenched in activities that are active; in other words, it calls for them to be moving around.
Furthermore, another target audience that could benefit from the use of the Leap Motion controller would be special needs children, such as those who suffer from autism, a developmental disability that hinders communication and social interaction skills. One school that has adopted the use of the Leap Motion controller in their classroom for their special needs children would be the Jackson School in Australia. Mathieu Marunczyn, a teacher at Jackson School, reached out to Leap Motion to request for Leap Motion controller to be set up in school for his special needs classes. His lessons are aimed to teach his students literacy, impart critical thinking skills and to improve cognitive skills by using the Leap Motion controller and by downloading some of their apps. According to the Leap Motion blog, Marunczyn mentioned that it was especially popular with children with autism. If the games involve a social aspect, it encourages the children to interact and communicate with one another and this is particularly important for these children. Sometimes, they also utilize google maps to explore different parts of the world and learn about these countries, while engaging in conversation with their peers, supporting and cheering each other on. This allows these children to feel empowered and make them feel like they are apart of the society because the Leap Motion controller allows them to be immersed into the games that their disability no longer hinders them. Another app that stand out from the rest would be “Sortee” which requires these children to sort out objects into different categories by using a dragging motion. (“Students Take a #LeapInto Learning”, 2013)
Of course, one thing to note is that this is probably one of the few schools that have chosen to integrate the Leap Motion controller into their curriculum.  The potential for the controller to be part of the teaching arsenal is massive. There are a myriad of apps that have been specifically created to teach children on the many wonders of the world. Some of the apps that are released in the Airspace also come with a 3D setting such that it allows students to see the contents on the screens “come to life”. One such example would be the “Solar Walk” app. When students don on a pair of 3D glasses, they are able to feel like they are actually in space. They can move closer or further away from different planets, travel through the galaxy and learn more about the planets at the same time.
The future use of Leap Motion in the classroom could potentially alter the way children are learning now. No longer would they be confined to learning of the textbooks with pen and paper, they could learn from the real world. Furthermore, they can learn more about the different things they do not normally come into contact with. They are able to bring life back into the classroom that could give each child an enhanced learning experience.
Healthcare
Another promising use of the Leap Motion controller is in the arena of healthcare. There are many reasons why the Leap Motion controller could integrate so well into the daily routines of medical practitioners. Whether it is to be used in hospitals or clinics to aid in surgery or even rehabilitation, to developing programs to keep us fit, to even being able to access patient data are all the possibilities where Leap Motion can be employed.
One highlighting feature is that it allows for medical staff to operate systems without having any physical contact with computer screens, or any other unnecessary objects that we would touch. For instance, sometimes during surgery, medical staff may have to utilize different systems to access information or any device that they might require to contact other important people they need. Moreover, staff may not be within reach of the display but still require the information on the screen to guide them through some procedures. But for health and safety reasons, they cannot physically touch these items and this is where Leap Motion may be a solution to this. The “touchless” surface prevents the spreading of diseases as it reduces the risk of transmission from one person to another, it could also be more economical as less could be spent on sterilizing such surfaces, it might also be a faster system which would create a more efficient working operation and gives staff more time to focus on other areas that may be more important. In addition, the simple hand gestures may be a faster and safer way to manipulate data on the screen instead of using the conventional mouse or trackpad. (“Eight Great Innovation Areas”, 2013)
Since the Airspace is already coming up with apps that are meant for education, entertainment and creative tools and others, they could also start developing apps for people to keep fit in the future. They can design programs such as workout regimes, or sports games for people to get active and exercise too, with reference to similar apps that Microsoft’s Kinect has to offer. These apps could also encompass a diary entry such that users can keep track of their progress. Furthermore, one other possibility is that doctors can also make use of the Leap Motion to keep track of the progress of their patients. After every workout session, the Leap Motion sensor could record different data such as heart rate, duration of workout, the different muscles used and whatnot, and these data will be sent to the doctor for reference in the future. Though it seems a little farfetched, it is only with time that we can achieve such use of the Leap Motion controller. Also, this might also benefit a lot of people who have difficulty travelling around, or those who stay far from hospitals, or where traffic conditions are not suitable to travel in. With the Leap Motion controller, they might be able to use the Leap Motion controller to communicate with their doctors and have a consultation with them over the computer without having to be physically there. Doctors can use different videos as examples using the controller to show their patients exactly what needs to be done to cure a certain illness or to alleviate pain.
One other practical use of Leap Motion may be used in Medical School. It seems almost so obvious that if Leap Motion controllers can be integrated in grade school, then it can most certainly be operated in Medical School. And of course it can. Leap Motion controllers coupled with 3D interactions can be used to teach surgical procedures or concepts that may generally be more difficult to grasp. It can be applied to demonstrate highly complex surgeries to simple procedures like how to draw blood or any other techniques they would need to acquire. Of course, the controller can also be used to teach patients various ways to curb their ailments or illnesses. For example, patients that are undergoing physiotherapy may find it easier to work from home, and the Leap Motion controller is able to guide the person through his sessions and also keep track of his progress using the cameras in the controllers so that doctors would be able to alter his sessions to make it more suitable for each individual (Norris, 2013).
These are just some of the uses of the Leap Motion controller that can be manipulated in the field of healthcare and this could one day be revolutionary in changing the way the healthcare systems work. We could possibly, in the future, have a safer, more efficient and more comprehensive system that we all stand to gain from.
Retail
Since the realm of online shopping began, retailers and the many brands available have been striving to create a more immersive and interactive shopping experience with their customers. And it is not just with reference to clothes but it also includes furniture shopping, choosing where to go on your next vacation, buying new musical instruments, it could give an entirely new shopping experience. However, in this aspect, the Leap Motion controller will not be able to stand alone but it would also require the use od 3D technology to help customers better visualize the products, it is basically similar to or is in some way, augmented reality.
What this means is that whenever a user decides to do some online shopping, for example for clothes, they are able to visually see how the clothes will look like on their bodies without even having to put them on physically. The pictures would then appear on the screen and users can use this tool to decide whether or not the clothes suit them. This too can be used if an individual decides to get new furniture, they can look for the furniture that they are interested in online, and once they find it, they can point the controller to the space where they would potentially like to place it and see if it matches the rest of the décor in the house. And as many people are gaining the opportunity to go overseas for a vacation, it is important to choose the right destination. With the Leap Motion controller, the interested parties are able to use the controller to travel to different parts of the world, and decide which parts of the world they would like to go. They could zoom in on parts of the country they are more interested in then another, where they would like stay in and find out a lot more information before embarking on their journey. (“Eight Great Innovation Areas”, 2013)
Another thing to note that is that this sort of technology need not be confined to just online shopping experience. Certain shops could also make use of this advancement and have it in their stores such that when there is high human traffic and lack of fitting rooms, the controller could act as a alternative solution to actually trying on the physical clothes itself. But with the help of the Leap Motion controller, our shopping experience has only gotten a lot more exciting and interesting with the help of the Leap Motion controller. With this, we may be more capable of making more informed decision about our purchases instead of being irrational about it.
Security
Soon enough, the Leap Motion controller might even be used as a security system because of it’s high precision. It might be even be used as an authentication process as it scans the hands of the right individual to unlock a safe, or to access a computer or to other information that only highly regarded personnel is able to access (“Eight Great Innovation Areas”, 2013). This could be done with just a wave of your hands and the controller would be able to read and scrutinize every part of a particular handprint, the way the lines run across your palm, if there are any unique features, this is because no two palm prints are the same.
Even though the controller has just been released in 2013, the potential for this piece of device to grow and impact the world is just tremendous. Generally, the uses of the Leap Motion controller are just endless, and there are definitely much more that can be done with such a piece of technology. There are many opportunities for this device to be implemented or integrated into other systems such that it can work alongside with them and improve current systems we have in place. It is really exciting to see how the future of such technology is in the now and the opportunity to create a different kind of world is right here in our hands. However, there are certain limitations to device we would briefly look at in the following section.

Conclusion
The future of the Leap Motion controller looks very promising because of all the potential uses that it sets to offer from education, healthcare, retail, security. But its potential far exceeds the confines of the abovementioned factors since it is still relatively new to the market. There is still much room for improvement, research and development. However, it is also important to recognize that there are still some issues that need to be resolved with regard to the Leap Motion controller. The Leap Motion controller is only able to recognize certain gestures that have been specially programmed such that it is not able to differentiate between gestures. This makes it very difficult to manipulate different hand movements and ruins the flow at which program is ran on. It might also be difficult to differentiate a hand twitch from a gesture precisely because the controller is so precise and sensitive.  Furthermore, users are constantly force to figure out for themselves whether they are within the range of detection, too near or too far and the controller renders ineffective. Another challenge faced by the controller is its unrealistic use for the mass of the consumers. The controller may work in a hospital because it lets medical staff control systems that they may not be within reach of, but when it comes down to using a controller such as this at home, it may not be so user friendly. It may be more tiring lifting your hands in the air, signaling certain hand gestures at the controller trying to control the screen. It may sound like a trivial problem, but think about waving your hands in the air for a few hours while you are working on the computer and you may resort to using your mouse again.
Though the Leap Motion controller still has much tweaks to make to their device, it still possesses the power to change how we run systems around here, for the better. It is likely that it could make programs more efficient, more cost efficient and perhaps even make it a safer place to be in. That is what makes the Leap Motion controller a device worth taking note of.

References
 


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[1] This paper was reviewed by Yeo Pei Shan and Suherman Kartika Sari.